First contestable
3:00
Then every
180s
after payload arrives
- The clock starts when the payload reaches its destination, not when it stops firing.
- One central payload; the two-payload layout is the pre-rework version.
First contestable
3:00
Then every
180s
after payload arrives
180.06s across 5 cycles with zero spread, though 5 is a thin sample.
It becomes contestable at 3:00 on the in-game clock. The announcement comes earlier, but the objective spawns locked and holds for 30 seconds before it can be taken.
Every 180s after payload arrives. 180.06s across 5 cycles with zero spread, though 5 is a thin sample.