First chest
1:30
Then every
180s
after the chests break
- The clock pauses while the cannons fire — roughly 40s a barrage, and variable.
- Turn-in is 8 doubloons, +2 for each later turn-in by that team. Chests go 1, then 2 for three phases, then 3.
First chest
1:30
Then every
180s
after the chests break
A floor of 180.00s across 22 cycles. The clock pauses during the cannon barrage, so the maximum runs long.
Turn-in became 8 doubloons in September 2025, so replays older than that no longer describe this battleground.
It becomes contestable at 1:30 on the in-game clock. The announcement comes earlier, but the objective spawns locked and holds for 30 seconds before it can be taken.
Every 180s after the chests break. A floor of 180.00s across 22 cycles. The clock pauses during the cannon barrage, so the maximum runs long.